You regain all expended spell slots when you finish a long rest. To cast one of these druid spells, you must expend a slot of the spell's level or higher. The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. SpellcastingDrawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.Īt 1st level, you know two cantrips of your choice from the druid spell list. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic. You and others who know this language automatically spot such a message. You can speak the language and use it to leave hidden messages. Wild Shape improvement, Ability Score ImprovementĭruidicYou know Druidic, the secret language of druids. Leather Armor, an explorer's pack, and a druidic focus.(a) a scimitar or (b) any simple melee weapon.(a) a wooden shield or (b) any simple weapon.Starting EquipmentYou start with the following items, plus anything provided by your background. Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background.Īrmor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal) Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st Hit Points at 1st Level: 8 + your Constitution modifier As a druid, you gain the following class features.
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